The Combat Values are the five defenses (Parry, Dodge, Will, Fortitude, and Toughness), Initiative, and Close Combat Bonus (CCB) and Ranged Combat Bonus (RCB). By creating a category for Combat Values, there's a certain symmetry that can be exploited on the character sheet:
ABILITIES | |||||||
Strength | Stamina | Agility | Dexterity | Fighting | Intellect | Awareness | Presence |
2 | 5 | 4 | 1 | 3 | 0 | 2 | 2 |
OFFENSE | DEFENSE | ||||||
Initiative | Close Combat | Ranged Combat | Dodge | Parry | Toughness | Fortitude | Will |
4 | 3 | 1 | 4 | 3 | 5 | 5 | 2 |
This means that Improved Initiative, Close Attack. and Ranged Attack are no longer Advantages. Close Combat and Ranged Combat are no longer Skills. If you want a bonus to close combat with Unarmed attacks independent of your Close Combat Bonus, buy CCB with the Limited Flaw (only for Unarmed attacks).
Similarly, you can just buy Toughness. The Protection Power is no longer there. You can buy Toughness with a -1 flaw, 'must be aware of the attack', replacing the Defensive Roll Advantage.
Summary
Initiative: 2 ranks per 1 PP plus ranks in Agility
Close Combat Bonus: 2 PP per rank plus ranks in Fighting
Ranged Combat Bonus: 2 PP per rank plus ranks in Dexterity
Parry: 2 PP per rank plus ranks in Fighting
Dodge: 2 PP per rank plus ranks in Agility
Close Combat Bonus: 2 PP per rank plus ranks in Fighting
Ranged Combat Bonus: 2 PP per rank plus ranks in Dexterity
Parry: 2 PP per rank plus ranks in Fighting
Dodge: 2 PP per rank plus ranks in Agility
Will: 2 PP per rank plus ranks in Awareness
Fortitude: 2 PP per rank plus ranks in Stamina
Fortitude: 2 PP per rank plus ranks in Stamina
Toughness: 2 PP per rank plus ranks in Stamina
What about Impervious? Later...
What about Impervious? Later...
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